News & Views
3/28/15-4/3/15
Bloodborne. That’s been my life since my last
News & Views, and takes up a lion’s share of the stories here this week.
What a game. Look forward to a review here on TIF in the coming weeks. This
week I found some stories about Bloodborne
being completed in less than an hour, how Bloodborne’s
combat is exciting and refreshing, and how its repetitive nature may allow some
among us to reach a state of Zen. It’s not all Bloodborne this week, and I also have some stories for you guys about
fighting games, the tremendous ‘Kirkman Effect’ and what that might mean for
the future of entertainment, and more. Enjoy!
Spotlight
Simon Parkin, The
Guardian
Worth Reading
John Learned,
US Gamer
Matthew
Handrahan, Gamesindustry.biz
Ben
Kuchera, Polygon
Ben
Kuchera, Polygon
Patrick
Klepek, Kotaku
And the rest!
Brian
Albert, IGN
Just like Uncharted 4: A Theif’s End before it, nearly everyone predicted that
the new Legend of Zelda game would
miss its anticipated 2015 release. This puts Nintendo in a tough place for the
holiday season—is Star Fox really
enough to move Wii U units? I would guess not. Microsoft seems to have the
holiday locked up with Halo 5 and Rise
of the Tomb Raider. We’ll have to see
what everyone has in store for E3.
Patrick
Klepek, Kotaku
Speed running is a huge part of the Souls community and I am glad to see the latest installment, Bloodborne, joining the fray. I would not have expected
a sub 60 minute run within the first week, but I was proven wrong. Of course,
this run exploits an item duplication glitch, but it is an impressive feat nonetheless.
Joshua
Yehl, IGN
I like comics but almost never get a
chance to read them. The line-up Marvel has slated for its new Avengers looks
great, though! Really like the direction Marvel has been taking recently with a
bunch of its properties.
Steven
Messner, Pixel Attack
Combat in Bloodborne is perhaps the best of any of the Souls games. It is quick, brutal and highly skill intensive. It perfectly
blends the careful, measured approach offered by the previous games with a more
action brawler style. Messner hits on just how great it feels.
Maddy
Myers, Offworld
The fighting game genre is perhaps
the most impenetrable in the entire industry (aside from maybe MOBAs/RTS’s).
The insane time commitment and inherent skills required to get ‘good’ at any
single fighting game dissuades so many people from jumping in. I love the genre, and recently invested
the time to get quite good at Ultimate Marvel vs Capcom 3. I was not a pro or anything, but had an online ranking just shy of the
pro players. But that required hundreds of hours of play. To this day, I avoid
picking up so many different fighting games—not for a lack of interest, but
because I know I don’t have the time to get to an acceptable level of
competence. Myers writes about this beautifully in her piece.
Brian
Crecente, Polygon
It’s crazy just how big The Walking Dead has gotten. Crecente goes into great detail describing the phenomenon
and speculating about the future of entertainment in a post-Kirkman world.
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