News
& Views
4/11/15-4/17/15
It’s weekend time! I know I’m excited. Going to have a fun time tonight
celebrating four years together with Justine! That, and messing around with the
PS VITA she got me as an anniversary gift (!!!!!!!). I have a cool selection of
stuff for you guys to read this week. I found some neat pieces talking about
how games helped to prepare someone for dealing with an incurable illness, the
future of video games in classroom education, and of course more Bloodborne talk. If you’ve read my review,
you’ll know just how amazing I think that game is. I can’t read enough about
it! See you all here again soon. Keep an eye out for something a little special
next week.
Spotlight
Christian Donlan,
Eurogamer
Worth
Reading
Mike
Krahulik, Penny Arcade
Peter
Qumsieh, Gamasutra
Ray
Porreca, Wizard of Radical
Aevee Bee,
The GIA
Leigh
Alexander, Offworld
And the
rest!
Brian
Crimmins, KillScreen
The PlayStation had so many small
and obscure games that were released for it. One of those is Boku no Natsuyasumi. Crimmins goes into great depth about this
hidden gem, and how its open world and loose mechanics created a compelling,
structured gaming experience.
Chris
Kohler, Wired
This is a question I think to myself
constantly. Games are no longer a static product. With patches and DLC, games
are constantly evolving after release. Reviews are then presented with an
enormous challenge, as release day analyses can have limited relevance to a
product even a month or two out. Do you constantly re-review games? Review each
patch or DLC? It’s tough and each site is finding their own way to tackle this
issue.
Laura
Hudson, Offworld
Bloodborne is a game that really spoke to me. Apparently,
it’s had that same effect on so many others. Bloodborne is brutal and dark but, like Hudson, I really found myself at home in its
terrifying world. Do yourself a favor and give Bloodborne a shot.
Brian
Crecente, Polygon
Finally! Video games offer
tremendous new ways to learn. Students can interact with material in
interesting ways, and prolonged engagement with lessons can reinforce material.
At least here in San Francisco, iPad gaming is used to supplement classroom
learning. I’d love to see educational games proliferation throughout the U.S.
in the next couple of years.
Patrick
Klepek, Kotaku
Yes! As soon as I read this story, I
downloaded the app. It is so much fun going through the Souls games to see what messages other users have left, warning the player
of danger ahead (or, tricking them into dying). It will be fun to leave my
Soapstone messages around San Francisco.
Patrick
Stafford, Polygon
I love that games can explore such
complex emotions. Stafford’s excellent look into the upcoming game That Dragon, Cancer explores some of the developer’s ambitions
in tackling the experiences and emotions of a father who lost his four-year-old
son to cancer.
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