Friday, December 30, 2016

The Impact Factor Ep. 87: Rogue One Debate & Xmas Boxes
Podcast
Welcome to the 87th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Super Mario Run, I Am Setsuna, Tokyo RPG Factory, Project Re Fantasy, Frog Fractions 2, Chameleon Run, Final Fantasy XV, the Game of Thrones board game, Star Wars Rogue One, and our gaming Christmas boxes!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, December 23, 2016

The Impact Factor Ep. 86: Dear Eugene, NOOOOOO!
Podcast
Welcome to the 86th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Pokemon Prism, the Suicide Squad game, Counter-Strike: GO eSports drama, Overwatch’s Winter Wonderland comic, Magic the Gathering, Final Fantasy XV, and how to introduce someone to gaming.


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, December 16, 2016

The Impact Factor Ep. 85: Have Games Made Us Better People?
Podcast
Welcome to the 85th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about Soul Calibur pachinko, Overwatch Winter Wonderland, loot box legislation, Hitman, Twitch IRL, DOTA 2 7.00, Valkyria Revolution, Deadly Tower of Monsters, Final Fantasy XV, and if video games have made us better people.


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, December 9, 2016

The Impact Factor Ep. 84: Laser Trains and Dinosoldiers
Podcast
Welcome to the 84th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex by the ever amazing Justine to discuss The Game Awards, PlayStation Experience, Mads Mikkelsen, Death Stranding, Overwatch, Uncharted: The Lost Legacy, Marvel vs. Capcom Infinite, Parappa the Rapper, Crash Bandicoot N Sane Trilogy, Ni No Kuni 2, The Last of Us Part II, and our experience from the PSX show floor!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, December 5, 2016

TIF Plays: Week of 11/28
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Friday, December 2, 2016

The Impact Factor Ep. 83: AAA Games Are Dying?
Podcast
Welcome to the 83rd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Marvel vs. Capcom 4, Steam Spy, 2016’s weak sales numbers, Ubisoft VR crossplay, No Man’s Sky, Stardew Valley, Battlefield, Black Friday shopping, SMITE, and what “AAA+” games mean for the future of the industry.

“Weak AAA launches are a precursor to an industry transition” by Rob Fahey


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Wednesday, November 30, 2016

10 Mean Streets of Gadgetzan Cards That Got Me Excited!
Perspectives

I know, I know. The Impact Factor is on hiatus. The blog is indeed still AWOL. On the good news front, I’ve made finalized drafts for 5 out of my 7 manuscript figures and have started work on a poster for a scientific conference in January. So that’s something?

Despite being on hiatus, I felt obligated to post something about Hearthstone’s latest expansion: Mean Streets of Gadgetzan. On December 1st players are going to be treated to over 130 new cards to enjoy and a bevy of new strategies to implement. Moreso than many previous sets, I believe Mean Streets of Gadgetzan is going to seriously impact the ranked metagame. I fully expect to see a lot more Priest, Druid climbing to the top tier spot, alongside the return of Aggro Warrior.

As is tradition here on the blog, I wanted to run through a handful of the new cards that have me the most excited. For the past few releases I have made videos, but my limited TIF time means that we’re back to the basics—a text list! So without any further ado, here are the 10 Mean Streets of Gadgetzan cards that got me excited:

Jade Idol
Let’s get ahead of the curve here: I welcome our new Jade Druid overlords. Mean Streets of Gadgetzan has introduced three powerful new factions for the game’s 9 classes, and the Jade Lotus clan has quickly come out as a leader when it comes to power level. Of the three Jade Lotus classes (Shaman, Druid, Rogue), Druid got most of the best faction cards. Jade Idol is near the top of that list. At worst, Jade Idol is a 1 mana 1/1 that makes your next Jade Golem a 2/2. Late in the game, Jade Idol is a 1 mana 4/4, 5/5, and beyond. Jade Idol is also critical in helping Druid deal with control decks. With Jade Idol, you can never fatigue. Ever. The second ability keeps your deck full and the increasingly powerful Jade Golems coming. If Jade Druid is a thing, and I predict it will be, expect to run two copies of Jade Idol.

Rat Pack
Hunter didn’t get a whole lot in Mean Streets of Gadgetzan, but maybe that’s because of Rat Pack. A 3 mana 2/2 is pretty bad stats, but once you read the card’s text its power level becomes clear. Early game minions that deathrattle into new minions have shaped Hearthstone’s metagame for years. At face value, a 2/2 that summons 2 1/1s is pretty good. Increase Rat Pack’s attack by 1 and the card starts to get bonkers. Hunters have a great tool for buffing beats with Houndmaster, and are gaining several new ones from the Grimy Goons faction. Midrange Hunter has always been pretty good, and I’m excited to see where Rat Pack might fit.

Inkmaster Solia
I love how Mean Streets of Gadgetzan’s final faction, the Kabal, are reinforcing the reason to build single copy decks. I’ve had a great time with Reno Jackson, and with Inkmaster Solia, I now have plenty of incentive to make Reno Mage. Playing a card for free is never a bad thing. Assuming you built your deck correctly, Inkmaster Solia’s effect is always going to proc—which can lead to a swingy turn. Turn 7 Inkmaster Solia into a free Flamestrike, Blizzard, or Firelands Portal? Devastating. Magic and Hearthstone pro Brian Kibler has already shown the power of single copy Mage decks, and I expect Inkmaster Solia to easily make the cut.

Small Time Recruits
Mean Streets of Gadgetzan is trying to steer Paladin towards a new, hyper aggressive 1-drop deck. If any card makes this new archetype work it will be Small Time Recruits. Drawing 3 cards for 3 mana is fantastic. Aggressive Paladin lists will run enough 1 drops that you won’t need to worry about Small Time Recruits drawing less than three. Small Time Recruits thins your deck, making you more likely to draw into your powerful finishers like buff spells or Leeroy Jenkins. Top decking a measly 1 drop can feel pretty bad. It’s also a draw that will always work, compared to something Aggro Paladins have previously run in the past (Divine Favor). Especially with Paladin getting new hand buffing tools, having a bunch of creatures in hand is a good thing. The eventual fate of a 1-drop heavy Paladin list is unsure, but if it is competitive, expect Small Time Recruits to play a big role.

Drakonid Operative
I’m calling it now: Drakonid Operative is the best card in the set. It’s a 5 mana 5/6, easily passing the vanilla test. It’s a dragon, and we all know there are a ton of great synergies in dragon decks. It fills a 5 slot that has been default filled with Azure Drake, even though the card isn’t the best for every dragon list. And Drakonid Operative’s battlecry is INSANE. Discovering a card from your opponent’s deck is arguably better than drawing one from your own. Gaining a new card from a minion that is already impressively stated for its cost is ridiculous. Dragon Priest will be an extremely powerful deck in the new metagame, and they will run two copies of Drakonid Operative. If you don’t open them, craft them. You can thank me later.

Dragonfire Potion
You’re seeing it right: I’m spotlighting 2 Priest cards out the 10 for the entire set. The long-suffering Priest class was blessed with a bevy of powerful cards in Mean Streets of Gadgetzan, including one unlike anything they have ever had before. Like a good board clear? Yep. Dragonfire Potion is super powerful. 6 mana to deal 5 damage to all creatures is fantastic. With Dragon Priest getting plenty of new tools, Dragonfire Potion slots in perfectly to help out particularly difficult matchups (like Midrange Shaman). All the better, if your board is dragons, they’re left untouched! Dragonfire Potion will not only find a home in Dragon Priest decks, but likely any Priest deck that is playing for the long game. The one downside is that Dragonfire Potion is extremely weak against other dragon decks. Considering just how powerful Dragon Priest is looking, this could pose a problem.

Hobart Grapplehammer
Aggressive Warrior looks to be a lone savior from the powerful late-game heavy decks on the horizon like Jade Druid. Hobart Gapplehammer is a powerful new addition to the existing archetype. A 2 mana 2/2 isn’t the worst, but it is the battlecry we really care about. Adding +1 attack to every weapon, both in your hand and deck, is crazy. Firey War Axes are now 4-2 weapons, Arcanite Reapers 6/2. I’ve played my fair share of an aggressive Pirate Warrior deck and often find myself missing one or two damage for lethal. Hobart Grapplehammer’s battlecry is the solution to that problem. Weapons are already hard to deal with as only a tiny fraction of cards in the game let you affect them, making Hobart Grapplehammer’s effect feel even better. Be prepared to get smashed in the face by huge weapons soon.

Dopplegangster
Amazing name-pun aside, Dopplegangster could be the card that could makes a Grimy Goons deck work. Any in-hand buff given to Dopplegangster dramatically increases the power level of the card. We already know that 5 mana 3 2/2s doesn’t get played (see Force of Nature), but as we’ve seen with Grim Patron, 3 3/3s is nothing to shake a stick at. Anything above that and it starts getting into the unfair territory. I’m skeptical about the competitive viability of a Grimy Goons faction deck, but if one is good enough, Dopplegangster will almost certainly slot into it.

Genzo, the Shark
No, I didn’t just choose this card because it has ‘shark’ in the name. I seriously think Genzo, the Shark is amazing. He’s also one of the most overlooked cards in the set. As Dragon Priest, Midrange Shaman and Jade Druid appear poised to shape the meta, aggressive strategies will arise as a natural counter. One of the worst possible feelings with an aggressive deck is to dump your hand onto the board, lose it, and then rely on top deck draws to win you the game. Genzo, the Shark helps to stymie that problem. A 4 mana 5/4 isn’t bad (when you want to kill your opponent fast) and his effect is great. Assuming it can live until your next turn (a big assumption) Genzo, the Shark is Jeeves on a big stick. You also control when hands are refilled to 3 cards, making him more versatile than Jeeves. Genzo, the Shark’s fate is uncertain, but I want to believe he might make the cut for a Pirate Warrior or Face Hunter list.

Aya Blackpaw
The champion of Jade decks, Aya Blackpaw is an auto-include for any deck revolving around making Jade Golems. Her stats are bad at a mere 5/3 for 6, but when you start considering the stats of her golem friends she summons, the math starts to get nutty. By turn 6, Jade decks will have (hopefully) summoned at least a golem or two. That means that Aya Blackpaw is often a 6 mana 5/3 that summons a 3/3 or 4/4, and then summons a 4/4 or 5/5 upon dying. Her being on the battlefield doesn’t really matter in the long term, either. Aya Blackpaw ramps up your Jade Golem count by 2 (ignoring any Brann or Feign Death shenanigans), which makes every single other Jade card in your deck that much better. There are not many cards I plan on crafting day one if I don’t open them, but Aya Blackpaw is an exception. I cannot see how she doesn’t get played.

Monday, November 28, 2016

TIF Plays: Week of 11/21
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!



Friday, November 25, 2016

The Impact Factor Ep. 82: 80% Marshmallow
Podcast
Welcome to the 82nd episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Sleeping Dogs 2, Watch Dogs 2, Pokemon Sun and Moon, Nintendo Switch, The Walking Dead: A New Frontier, Deadly Tower of Monsters, Paragon, Inside, and the connection between charity and video games!

“The game industry could be doing more for charity, says Democracy 3 dev” by Alissa McAloon


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, November 18, 2016

The Impact Factor Ep. 81: The Meaning Of Life (& Fistulas)
Podcast
Welcome to the 81st episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about the NES Classic, Watch Dogs 2, Telltale’s Guardians of the Galaxy, Fantasy Strike, Super Mario Run, Frog Fractions 2, Persona 5, The Game Awards nominees (plus our winner picks), horror board games, Overwatch, PvZ Heroes, and plenty of goofs!

“Those Mysterious Symbols Hidden in 24 Games Have Crossed Over With ‘Frog Fractions 2’” by Patrick Klepek


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Monday, November 14, 2016

TIF Plays: Week of 11/7
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!

Friday, November 11, 2016

The Impact Factor Ep. 80: Band On The Titanic
Podcast
Welcome to the 80th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Blizzcon 2016, Overwatch, Sombra, Heroes of the Storm, Hearthstone’s Mean Streets of Gadgetzan, Diablo, Mass Effect Andromeda, Neko Atsume, Plants vs. Zombies Heroes, and using games to escape dark times.

“Neko Atsume was my bridge to a better life” by Allegra Frank


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Friday, November 4, 2016

The Impact Factor Ep. 79: Flex Potatoes, Alex Gravy
Podcast
Welcome to the 79th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Titanfall 2, Pokemon Sun and Moon, Mafia III, Animal Crossing, the Wii U, Street Fighter V, PlayStation Experience, Plants vs. Zombies Heroes, Overwatch, and an argument that the ‘Fall’ as we know it no longer exists!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, November 1, 2016

The Impact Factor: Life Update

Graduate school is hard. Earning a Ph.D. in biomedical sciences is hard. I could pretend it isn't, but that would be lying. 

Hard doesn't quite cover it, though. Working towards a Ph.D. is more than "hard," or at least different than the hard I'm accustomed to. Taxing would be a better word. Experiments are taxing, before during and after. Academia is taxing. Thinking and working in such a competitive and increasingly demanding discipline is taxing. I'm exhausted. Physically, mentally, and if I'm being honest, professionally.

Frustrations supersede elation. Failures outnumber successes by a large margin. The Impact Factor has been my solution to these entrenched problems.

Now almost two full years later, The Impact Factor has given me more than I could have ever asked for. A creative outlet that wasn't tied to my science. A community of friends old and new. A time capsule for the energy I pour into my biggest hobby. Work on The Impact Factor comes at a cost, though. It saps away time I could have spent making figures, doing statistics, or keeping up with my field's current literature.

I want to graduate. I need to graduate. Desperately. If you listened to the last episode of the podcast, you'll know what this means -- The Impact Factor is taking a hiatus. Kind of. I have shocked even myself that I maintained a regular posting schedule for nearly two straight years. But that has to change if I ever want to get out of here. Until further notice, there is no schedule for new pieces here on the blog. If everything goes well, you'll still see new articles, reviews, perspectives, and News & Views. But just not as regularly. Almost certainly not every week.

For my own sanity, The Impact Factor podcast will continue on a weekly basis. It will still be posted to SoundCloud, iTunes, and this blog each Friday. 

I'm really sorry.

Monday, October 31, 2016

TIF Plays: Week of 10/24
Gameplay

Welcome to the The Impact Factor's last week of gameplay! Check out below to links of all my gameplay. Be sure to catch me live on Twitch (MegalodonPhD). I stream Mondays and Wednesdays at 5:30pm PT, and Friday mornings at 6:30am PT. You can do me a favor by subscribing to The Impact Factor's YouTube channel, but hey, don't let me tell you what to do! 

To keep up to date with everything The Impact Factor, and me, follow me on Twitter: @alexsamocha

See you all next week!


News & Views
10/22/16-10/28/16

Happy (almost) Halloween everyone!

News & Views collects the week’s best writing about video games and puts it all into one convenient place. Check out the links below for stories about how voice actors aren’t told what games they are working on, a ten-year journey to release a pixel art indie game, and elaborate revenge scheme in EVE Online, and a nearly 350 hour long ‘speed run.’

And of course please check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Emanuel Maiberg, Motherboard

Worth Reading
Matthew DeLucas, Gamasutra

Patrick Klepek, Waypoint

Steven Messner, PC Gamer

Chris Berg, Kill Screen

Francois Alliot, Gamasutra

Patrick Klepek, Waypoint

Anthony John Agnello, A.V. Club

Friday, October 28, 2016

The Impact Factor Ep. 78: Game Dev Trick or Treat
Podcast
Welcome to the 78th episode of The Impact Factor! The Impact Factor is what happens when two scientists, and two best friends, get together to talk about video games. Hosts Alex Samocha [biomedical scientist] and Charles Fliss [social scientist] sit down every week to discuss the week in gaming! Listen in for the news, views, and games that made the biggest impact!

Please send your suggestions and feedback to: impactfactorpodcast@gmail.com

In this episode Alex and Fliss talk about about Bethesda ending early review copies, Battlefield 1, Evolve, Red Dead Redemption 2, Nintendo Switch, Kingdom Hearts I.5 & II.5, Final Fantasy XV, Halloween, the World Series, and our game dev tricks and treats!


YouTube page

Discord Server

For articles and reviews from Alex, check out: www.theimpactfactor.blogspot.com

Follow Alex @alexsamocha on Twitter. twitch.tv/megalodonphd
Follow Fliss 
@thecfliss on Twitter.

Intro song:
You Kill My Brother by Go! Go! Go! Micro Invasion, East Jakarta Chiptunes Compilations. Freemusic Archive. (Attribution Noncommercial Share-Alike License)
Transitions:
News & Views and Perspectives transitions from victorcenusa, Freesound.org (Creative Commons 0 License)
Experimental Methods transition from Sentuniman, Freesound.org (Attribution Noncommercial License)

Tuesday, October 25, 2016

Costume Time: Role Playing in Role-Playing Games
Perspectives


My silver hair danced gently across my face as I strode into a muddy, weather worn village by the river. An imposing castle sat atop this quiet town. But I wasn’t here for nobles. I wasn’t here for rest. I was here for one reason only—a bounty. For you see, a poster at a nearby tavern alerted me of a desperate need for a skilled warrior. A terrifying griffin had been ravaging a nearby town. I hopped on my horse and rode over. A quick stroll through the streets and it became obvious who my new employer would be. A woman sobbed outside her home, cursing fate and only wishing for her son’s safe return. The griffin had snatched him up while he was playing outside the town’s walls. He was gone in an instant. The mother pleaded with me to help her out. Her only son could be moments away from death. I listened to her request, and got the required information about the beast’s possible lair and habits. I then looked her squarely in her eyes, her brown against my fiery yellow. I asked coldly, “So what does this job pay?”

Sure, I (as Alex) felt bad for the traumatized mother. I (as Alex) hoped the young boy was still alive (though unlikely, griffins aren’t the most patient creatures). But I was not Alex. I was Geralt of Rivia. A bounty hunter. A Witcher. I didn’t ride across the land as a do gooder or as a righteous warrior. I had honed my craft at slaying monsters and ghosts and beasts alike for one reason: to get paid. Every single decision I made during conversation, exploration, and combat was that of the hardened bounty hunter Geralt. Sob stories were met with asking fees. My price was non-negotiable. The Witcher 3: Wild Hunt allowed me to be this fantastic character. It allowed me to act in his stead. I always had choices and could have played The Witcher 3: Wild Hunt very differently, but I wanted to role-play. I wanted to wear my Geralt costume.

You got a problem, hey I'll solve it. For a fee, of course.
In this spooky, costume-wearing time of year I got to thinking why I like wearing these video game ‘costumes’ and the kinds of games in which these costumes exist. The first place many of us might think of, myself included, are role-playing games (RPGs). They often build a world around a character, or group of characters, that engage with a grand narrative. Sometimes it’s about stopping a madman in clown make-up from destroying the world, other times it’s about finding my long lost son in a post-nuclear wasteland. Who the characters are and how they interact with this grand narrative, however, can vary quite a bit between RPGs. In fact, you don’t always get to role-play a ‘character’ in a RPG. Let me explain.

Non-character ‘characters’ typically fall into two categories. The first you see quite often in Japanese RPGs. We’ll call it the overly controlled protagonist. A few examples out of the many I could have chosen are Cloud from Final Fantasy VII or Sora from Kingdom Hearts. There’s nothing wrong with having an overly controlled protagonist lead your RPG. They’re often endearing, sticking with you long after completing the game. But games like Final Fantasy VII and Kingdom Hearts don’t allow the player to make their own stamp on Cloud or Sora, respectively. Everything is pre-scripted. Gameplay inside and outside of combat doesn’t lend itself to adopting a persona. Cloud and Sora are great characters, but they cannot be costumes for me to put on.
And here you see the extent to which you can role-play as Sora.
The second type is the formless protagonist. Formless protagonists were traditionally found in western RPGs like The Elder Scrolls or Baldur’s Gate. You now also see them in Japanese RPGs like Bloodborne and Dragon’s Dogma. The main characters in these games lack any built-in personality. It starts from the character creation screen. In many of these games, you mold and shape a character to look exactly how you want her to. The same philosophy applies to playing the game. Everything about the character comes from you, the player. Good or bad, murderous or forgiving, these protagonists can be whatever you want them to be whenever you want them to be. I already see arguments popping up here. “But Alex, isn’t your character from Fallout 4 perfect for role-playing? It’s a perfect costume since you can be whatever you want!” But therein lies the problem. They aren’t characters. They’re me. They’re me when they are the Nice Guy™ doing good across the land, and they are also me when they are a sleazy scoundrel that drinks until he’s silly. I can’t frame my decisions within an authored context. I am the actions and the framework. The formless protagonist is great for role-playing, but an imperfect costume.

You can be Geralt in Fallout 4! Except not. You're always yourself as your own character.
So what makes Geralt of Rivia work as a costume? It is a combination of player agency in moment-to-moment decisions with predefined characteristics. Geralt has a backstory and personality. He has past decisions to atone for and a well-communicated set of core values. In cutscenes or other moments when control is removed from the player, Geralt acts according to the narrative framework of the developers. He is his own person. While playing, though, I get to define who I am as Geralt. A player like me could have just as easily been a Geralt that’s softened his stance on payments, due to the evolution of his relationship with his daughter figure Ciri. Another player’s Geralt could have gone the exact opposite direction—ignoring teary-eyed pleas for help because he has bigger fish to fry (namely the spectral Wild Hunt that wants him and Ciri dead). No Geralt is wrong, and all Geralts are a costume. I think of it like a mask you’d buy at a Halloween store. You’re not going to buy a block of rubber and cut & shape it into a mask. You’re going to buy one that’s already been made—one you can put your unique stamp on by the way in which you wear it.

Great costumes don’t happen that often in video games, so I relish every chance I get to put one on. A recent example is Adam Jensen in Deus Ex: Mankind Divided. Like Geralt, this augmented super spy has an authored identity that can be shaped by a player’s actions. Jensen’s tagline in Mankind Divided’s prequel was ‘I didn’t choose this.’ After nearly being blown to smithereens by gunfire, Jensen was rebuilt with top of the line mechanical prosthetics (augmentations) and asked to face off against those who would do harm. Coming into Mankind Divided, Jensen is perhaps more comfortable with his new identity but also, for me as Jensen, someone who never forgot his roots. I took his framework and built upon it.

I played an Adam Jensen that remembered what it was like to be powerless. A tough stint as a Detroit beat cop taught him humility. Taught him the value of all life, especially in an age when people are looking for any reason to treat others as subhuman. For those reasons, my Adam Jensen never killed. Anyone. Ever. I used non-lethal weapons like the stun gun or tranquilizer rifle, and made sure to knockout and enemy rather than break their neck. Even in trying moments, my Adam Jensen held true to his principles. In one instance, he faced off against a serial killer. This person had brutally murdered no less than four augmented individuals and had gotten away with it. In fact, she had lured Jensen into the sewers to be her next victim. Despite all that, Jensen didn’t want to kill her. Nor did he want her to end her own life. In a room rigged with explosives and deadly gas, Jensen carefully talked to the serial killer in an attempt to find out what he could say to peacefully put the murders to an end. And he did. I did. I wasn’t there to open fire or run her through with my arm’s nanoblade. Because that’s not the costume I was wearing.

Put the blade away Jensen. That's not you (or me as you).
I love these video game costumes. Maybe it’s my affinity for this unique kind of role-playing experience; maybe it’s just their scarcity. This Halloween enjoy the costumes you wear. Not just the ones you put on for a party. Enjoy the ones you wear while playing video games, too. From a mythical bounty hunter to an augmented super spy to anything in-between, costumes are a whole lot of fun. Now if only I could find a way to be given candy while wearing one.