Friday, September 11, 2015

News & Views
9/5/15-9/11/15

Welcome back everyone! We’re getting deeper and deeper into the packed Fall season. Metal Gear Solid V has been making news, big Hearthstone tournaments are happening every weekend, Until Dawn has the biggest numbers on YouTube, and plenty more. I’ve been having a great time using my September to play smaller titles that have been sitting in my backlog for far too long. Three titles beaten already!

As always, I’m back with another jam-packed entry into the long running News & Views series. This week I found writing about Hot Ryu and how sexiness is not sexual objectification, how Microsoft consulted with a Native American tribe for Killer Instinct, and the torment of being Mario. Check out the articles below and be sure to let me know what you think!

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Daniel West, Gamasutra

Worth Reading
Paul King, KillScreen

Steven Messner, Unwinnable

Dean Takahashi, VentureBeat

Mike Stout, Gamasutra

The "Hot Ryu" Meme: Sexiness vs. Sexual Objectification                                                                
Maddy Myers, The Mary Sue

With Comments
Innuendo Studios, YouTube
Innuendo Studios produces some absolutely phenomenal content. If you haven’t, his series “Why Are You So Angry” is a must watch. Taking a step back from heavier subjects, Innuendo Studios articulately and brilliantly describes his deep dive into eSports and competitive Smash Bros. play. Well worth your time.

Lana Polansky, Sufficiently Human
Polansky touches on a truth in gaming that we, as an industry of writers and commentators, haven’t ever been able to precisely define. A couple years ago, the separation between gameplay and story was termed Ludonarrative Dissonance. A mouthful, I know. Here, Polansky argues that idea needs to be redefined. Thought about in new ways. Her idea is that of coherence versus dissonance. She argues, amongst many great points, that gameplay needs to support themes. I’m all for having better ways to describe video game phenomena.

Maddy Myers, The Mary Sue
Yeah, I had to put this in here. Sorry. Quiet is, well, Quiet. Kojima has a long history of not-so-great portrayals of women in his Metal Gear Solid franchise. On the character design side, Quiet is downright atrocious. Kojima himself said that Quiet was designed to cater to cosplayers because of her, uhm, outfit (or lack thereof). However, the game also offers a preposterous ‘reason’ for Quiet to be dressed like she is. So that raises the question found in this piece: Why not just be honest that Quiet’s design is purely for male fan-service?

Patrick Klepek, Kotaku
I want to wish PlayStation a happy 20th anniversary! I’ve been a huge fan of their consoles since the PS1 came out. My first PlayStation memory is going over to Mike’s house and sitting down to watch him play games like Twisted Metal, Jet Moto, and Metal Gear Solid. As soon as I saved up enough money (my parents REFUSED to buy me one, something something video games are bad for you something), I went to the game store and bought my own. 1998 was a good year.

Riley Macleod, Offworld
Macleod offers a fascinating take on the male body in games. Often we see male characters that represent the male power fantasy: tall, muscle-laden badasses. But male protagonists in stealth games offer something different. To quote Macleod here, “In games, men's bodies often represent brute strength. Stealth games are the focal point for an alternative masculinity: sleek, illusory, sensitive, and self-reflective.” Great read.

Javy Gwaltney, Paste
Laura Bailey is a prolific voice actress. She also happens to be one of my favorites. It’s great to hear what she has to say about voice acting, the characters she plays and more. By the way, my favorites are Fetch (Infamous Second Son), Fiona (Tales from the Borderlands), and Rise (Persona 4 Golden).

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