M.O.M. Would Be Proud
Review
Review
Grow Home,
Ubisoft Reflections
Abstract: Grow Home is an unmissable experience in gaming. My time with the
game was awe-inspiring and meditative. A beautiful world complements your
simple objective—to fill a planet with life. Climbing your way through a growing
world creates a tremendous sense of player impact. Unusual physics and controls set the foundation for creating a compelling bond between the player and
the game’s robot avatar, B.U.D., the more you play. Grow Home
is a game that understands what it wants to be and shows players total respect.
Grow Home is a perfect, compact
experience deserving of your time.
Let me take
you back to an anecdote I described on The Impact Factor
podcast. I stood on the precipice of floating cliff face. The ground was
lightly peppered with white, as the cool air of my current altitude created a
light misting of snow. I looked out into the empty and expansive night sky, its
royal blues and cosmic purples giving way to orange and yellow and red. The
night was coming to an end. I could see the morning sun begin to peek over the
curved horizon. In an instant I leapt from my location, free falling past rocks
and floating waterfalls as I made my descent to sea level. A last moment
release of my flower petal parachute let me touch gently onto to wave-whipped
sands. I made my descent for a reason. I guide my gaze directly upwards—I
wanted to see my work. Above me was an elegant tapestry of my own creation.
Star stalks carved lines into the sky, interlocking and weaving to form an
elaborate web. A space that was once empty is now a visual history of my
actions. This moment, among many others, made me realize that Grow Home is phenomenal.
Poetic
introductions aside, Grow Home is a
game that took me completely by surprise. It took me on a journey. The game
came out of Ubisoft Reflections, a small development studio within the larger Ubisoft
umbrella. Grow Home came out early
2015 on the PC and just made its way to PS4 this month. I had been wanting to give
the game a go since its initial release, but once it became clear that Grow Home would win the PlayStation Plus
vote I knew the first game I would play in September.
In Grow Home you play as B.U.D., short for
botanical utility droid. B.U.D. is a clumsy little robot, moving in awkward
sputters and with slow, short jumps. At the start of the game your spaceship’s
AI, M.O.M., informs you that you have one task—oxygenate your world. This is
accomplished by growing a giant Star Plant you find at the start of the game.
Growing the central stalk is simple. B.U.D. must ascend the Star Plant to look
for blooms. Grabbing onto those with your little robot causes them to explode
with movement and life. Sprouts shoot from the blooms, working their way into
the empty sky. You need to corral the outgrowths towards fluorescently illuminated
floating geography and embed them deep into the rock face. Each connection you make
causes the central stalk to rise, creating new blooms and spring board-like
leaves along the way. Once the plant grows to a height of 2000m a flower will
bloom, allowing you to harvest the ever-crucial Star Seeds and complete the game.
Growing
your Star Plant is a refreshing, meditative experience. Each new bloom is
story: the one that just fell short of your intended location, the one with the
mind of its own that forced its way downward towards the ocean, and the one
that formed a perfect corkscrew. The further you get into the game, the more you can see the
impact of your actions. The entire world is rendered at all times, so each new
sprout adds to the growing latticework that cuts its way into the sky.
The
gameplay in Grow Home can be divided
into two main mechanics: platforming and climbing. B.U.D.’s mobility starts
simple, limited to jumping and climbing. Working your way up the Star Plant and
towards blooms is a waltz of climbing and jumping, to and around leaves and trees
and cliffs. A lot of your gameplay revolves around B.U.D.’s grasping mechanic.
Each hand can grab onto objects separately. Alternating hand holds allows your
robot to climb, which is central in your lengthy ascent. Falling is frequent,
at first, as you like B.U.D. work to understand the world you’ve been dropped
into. To mitigate frustrations, not only are teleporters scattered throughout
the map, but small flowers can be collected and deployed as a parachute slash glider. Everything synergizes to create a compelling gameplay
package that easily carries you throughout the roughly 3-hour completion time.
Grow Home is a ferry, escorting the player
into a new reality. You are an explorer, the first explorer, of an untouched planet. The world feels hollow,
initially, a wide open playground in which B.U.D. will explore. The minimal
geology, flora and fauna all have a sense of purpose, though. Everything fits.
And the work done by the Ubisoft Reflections team to create a world you want to
spend your time in is incredible. Grow
Home’s planet is filled with wonderful ambient noises, melodic whistles of
winds and the quiet hum of space. The emptiness of the world helps to bolster the
resonance of all player actions. Every jump, plant growth, or B.U.D’s little bleeps or bloops echoes loudly—reinforcing once again that you have full
ownership of your surroundings. The blankness of your surroundings acts as the
perfect canvas. Your exploration is complemented by a soothing soundtrack that
was so good I went out and bought it. It creates a perfect background for just
about anything.
When I
first started my time with Grow Home
I really expected to dislike the controls. Aside from the (preposterous)
critique that the game was too short, control wonkiness was the second most
common complaint among reviewers. For the first 10-15 minutes or so, I thought
the reviews were right on the money. Controlling B.U.D. was awkward. He felt
slow and floaty, would slip around when trying to run, and often had trouble
grasping onto surfaces. As I spent just a bit more time with the game, however,
I developed a growing (sorry for the pun) sense of familiarity with the goofy
little robot. It clicked. I began to understand his limits, his jump height,
how to position his hands to climb lighting fast, how far his jet propulsion
could take me, how to counter his momentum when landing after a rapid descent.
It worked to create a sense of connection with B.U.D. As he grew in confidence,
growing the Star Plant closer to space, so too did I grow in my mastery of his
controls. I went from barely being able to jump from platform to platform, to
catching and collecting a falling leaf while free falling, only to deploy it to glide comfortably to safety. My growth was exhilarating. Using a unique control
scheme do create a bond with your protagonist is a powerful tool unique to
games, and on that is painfully underutilized. I’m amazed at how expertly Grow Home executes its inclusion in
game.
Video evidence of my skills. I'm basically a secret agent.
Above all,
I really enjoyed how much Grow Home
respects the player. Grow Home is
perfectly simple. A straightforward control scheme embodies the notion of “easy
to learn, difficult to master,” one of the best principles in game design. Grow Home’s sandbox gives the players
the ability to do whatever they want. Exploration is rewarded, but it's totally
optional. The games quiet and contemplative tone can appeal to anyone looking
to have an immersive experience into a beautiful world. Small collection quests,
like the shimmering crystals or teleporter scans of wildlife, offer
completionist gamers an avenue for a more content dense experience. Grow Home can be completed in roughly 3
hours on your first run which, to me, shows a deep respect for the player’s
time and attention. It is a perfect, compact experience. Grow Home brings you into a new and interesting world, shows you
astounding sights, develops a bond between you and B.U.D., and then leaves you
satisfied. Overstay its welcome, Grow
Home does not.
Grow Home is a remarkable success, exuding
confidence and competence in all aspects. Grow
Home is perhaps the biggest surprise of the year in that it delivered
something I never knew how much I needed. I still find myself hopping into the
game every once in a while, just to be brought back to my first time exploring
and filling out it’s great world. Grow
Home is a must play, a game I cannot recommend highly enough. Home is where
the heart is.
Grow Home
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