Tuesday, March 17, 2015

Pleasant Platforming
Review
Rayman Legends, Ubisoft (PS4)


Abstract: Rayman Legends, the sequel to the critically successful Rayman Origins, is a joy to play. In many ways, Rayman Legends is the same great game its predecessor was. The game is whimsical and fun, with perfect platforming controls, beautiful art, and far more content than I ever expected. Rayman Legends is a game that works hard to ensure you can play and enjoy it, exactly how you like. This sequel brings many new ideas into the fold with varying degrees of success. An overreliance on item collection plays against Rayman Legends’ strengths and a lack of challenging endgame levels left me slightly unfulfilled upon completion. In the end, though, Rayman Legends is a terrific game that is easy to recommend.   

About a year and a half ago I was able to pick up Rayman Origins on the cheap. I had not played any Rayman games prior to purchasing Origins, but the game was getting terrific reviews and I was hankering for a 2D platforming experience. What I was treated with was completely unexpected, and completely amazing. An overwhelming sense of whimsy permeated Rayman Origins’ tight controls, innovative level design and wealth of challenges to take on. Rayman Origins did all of this so confidently, too. Its world was strange, its collectables bizarre, but everything felt consistent. Cyclopean bat monsters, a mountable mosquito and pudgy trolls were all pieces to one eclectic puzzle that perfectly fit together. Tight controls make or break platforming games, and Origins’ were some of the best I had encountered in quite some time. The game had a great difficulty curve, too. What was at first a cakewalk became a no-nonsense “make one mistake and you’re dead” by the end of the game. I was left satisfied upon completing Rayman Origins, with an eye for what the team would do next.

The sequel for Rayman Origins, first announced as a Wii U exclusive title, became multiplatform leading up to its release in the fall of 2013, and in early 2014 for “next-generation” consoles (PS4, Xbox One). Rayman Legends looked to have the same charm, beautiful art and precision platforming offered by its predecessor. My positive experience with Rayman Origins, plus fantastic reviews, meant that Rayman Legends quickly moved to the top of my “must buy” list for the PS4. Unfortunately, as these things usually go, I was so busy playing other titles that I never got around to pulling the trigger on my purchase. And then as more titles came out, Rayman Legends slipped further and further down my video game backlog. However, two weeks prior to writing this, Rayman Legends was on sale for $10 on the PlayStation Network. With a price that agreeable, and a light release schedule for January & February, I knew that now was the time to play Rayman Legends. I am so happy I finally got around to doing so.

The gold bug looking things are Lums. The creature in the cage is a
Teensie. Clear? Clear.
Rayman Legends was chiefly developed by Ubisoft Montpellier and released on PS4 in February 2014. An evil teensie wizard has unleashed his dark magic on the land, using nightmares to capture the 10 princesses and fill the world with his monsters. You play as Rayman, his friend Globox, or his other allies to save the princesses and rid this dream world of the Dark teensies. All of this is told to you in an opening cinematic that lasts no more than a few minutes, and the plot doesn’t really matter when it comes playing the game. Your objective is to jump and punch your way through the levels, collecting golden lums (semi-equivalent to coins in Mario or Wumpa fruit in Crash Bandicoot), freeing captured teensies, and beating up the monsters along the way. Levels are presented as paintings in a large art gallery. Progression is tied to how many of the hidden teensies you free from the levels. After certain thresholds you break the locks on later paintings, allowing you to linearly advance through the game, going from one level to the next, or jump around to play levels that appeal to you. Rayman Legends offers you plenty of teensies to free so even non-completionists can get through the majority of the game without scouring every hidden corner of every level. That said, levels demand to be replayed a couple times to optimize your score and find as many hidden teensies as possible. At the end of each gallery of levels is a boss fight and one special musical level, but I’ll get more into that in a bit.

In many ways, Rayman Legends is the same great game that Origins was. The precise controls still feel great, never leaving you with any doubt on whether or not you can make a jump. Gaining momentum by sprinting or attacking allow you to perfectly titrate how fast you are moving, which is essential to fluidly move through the levels. Rayman Legends features the same analog style of jumping inputs as well. The duration you hold down the jump button determines the distance covered and height reached. This intelligently provides another layer of responsiveness to the player, so that missed jumps or tough sections more feel the fault of the player and less so that the game has unfair level design. This perfect control of your character even carries over to fighting enemies. Your punch attacks can be angled in any of the four cardinal directions, charged by holding down the button to make them go further, and performed in the air or while running. Rayman Legends also brings back the wall run, swimming and hover mechanics from the first game to great effect. Wall running was a favorite of mine. It allowed the player to run along ceilings and on sheer vertical surfaces and, with the ability to jump between parallel surfaces, made for some of the most memorable levels in Rayman Legends.
 
When you're being chased by a giant dragon boss, you RUN.
Also like Origins, Rayman Legends has the same beautiful art. Powered by the UbiArt engine, which has made some of the most gorgeous 2D games in the past couple of years (Rayman, Child of Light, Valiant Hearts), everything in Rayman Legends looks great. The game has a brilliant exuberance about it. Everything is light and fun, eccentric and colorful. Rayman Legends has this dreamlike quality to it—though it is weird, everything feels right. There is a fullness to Rayman Legends’ 2D world, and the game often employs the foreground and background to great effect to create game worlds that have a terrific visual depth. The attention to detail in the art is remarkable. From character models to monsters to obstacles to everything in between, you can see the work that went into creating this lush world. You travel through a verdant jungle, and underwater industrial fortress, a Dia de los muertos dessert world, and Rayman’s take on Mt. Olympus. I loved the design of the ten princesses you rescue, and subsequently can play as, throughout the game. Each time I unlocked a new one I would play as her just to see how her art looked in motion.
 
If you couldn't tell from the other pictures I included already, Rayman
Legends
 looks mighty fine.
Even more so than its predecessor, Rayman Legends is a game that does everything in its power to get you to play it and enjoy it. On the ‘play’ side, Rayman Legends is jam packed with content. There are 120 levels in game, many of which have sub-levels that allow you to move around in the same environment but with different goals. All levels can be played solo or co-operatively, allowing you to play the vastness of the game exactly how you (and your partners) want to. Rayman Legends also offers daily and weekly challenges. These levels are generated every day/week and allow you to compete with the world for high scores, incentivizing you to boot up the game every day. On top of all that, there is a competitive mode present called Kung Foot that uses the jump and attack mechanics to create a fun soccer-like mini game. Rayman Legends puts a particular focus on making the act of playing all of this content enjoyable. Unlike many other platformers, there are no lives in Rayman Legends. Combined with a generous checkpoint system, there is essentially no penalty for death. This allows you to play as seriously, or recklessly, as you would like to get through the game. Within each level are a myriad of rewards for the player to collect, too. Gathering all of the cheerful golden lums can unlock level trophies (gold/silver/bronze), which in turn increase your “Awesomeness” rank. Get a high enough score, and you are rewarded with a lucky scratcher ticket. Using the touchpad on the PS4, you swipe away at the ticket to reveal bonus prizes like lums, teensies, additional levels, or collectable creatures. I really liked that Rayman Legends appreciates that people play games for vastly different reasons and rewards you for nearly any style of play.

Rayman Legends brings a wealth of new ideas to the standard platforming experience, and is not afraid to change it up on the player constantly. Back from Origins are your standard exploration levels, chase levels, and boss fights. New to Rayman Legends are musical levels, which are fantastic. In these levels, you run / jump / attack all according to the music playing. Songs range from original creations to the covers of songs like Eye of the Tiger that have been Rayman-ified. Going through each of these levels was a blast—they play so smoothly and have such a joy to them that I found myself replaying each one upon beating the game. On the topic of musical levels, I wanted to take a quick interlude to mention how great the music is in Rayman Legends. The music is integrated into gameplay in a number of ways, as little ditties play when collecting rows of lums, enemy noises can synergize to create tunes, and more. While the music levels are a clear highlight, not all of the new ideas in Rayman Legends are as successful. One of these new ideas are ‘Murphy’ levels. Murphy is a second character you can control with a button press who will move obstacles out of your way, raise or lower platforms, and generally open new avenues of exploration. It is obvious Murphy was designed for the original lead platform, the Wii U, which utilized touch controls to move the character around. While its implementation in the PS4 version works fine, it controls a little awkwardly and slows the game down.

 Musical levels are a clear highlight. Just listen to how great
Eye of the Tiger sounds! They are so fun to play.

Rayman Legends is not without its faults. A major problem that persists from the first game is an overreliance on item collection. As you have read in earlier in my review, in each level you have so many things you can, and have to, collect to advance through the game. But even from a level to level, and screen to screen, perspective, this emphasis on collection bogs down the gameplay. With controls that are so precise and satisfying it is a shame that in many of the levels they are underutilized. If you are taking your time exploring every nook and cranny of each screen, making precision jumps with perfect timing is not usually required. The game really shines on levels where you are moving fast through the environment, like the chase and musical levels. Collection on the scale that is present in Rayman Legends slows moment to moment gameplay down substantially and does not play to some of the game’s core strengths. As a completionist I found the act of collecting these various items engaging, but just wish I could have done so more fluidly and quickly.

One personal gripe about Rayman Legends is the loss of late game challenge. By the end of the game, the levels are only marginally more difficult to complete than some of the earliest you encounter. Certainly some of this arises from Rayman Legends’ increased emphasis on accessibility and catering to all styles of play, as well as criticisms of Origins for being too difficult. But for me, as someone who loves challenge in games and relished some of the more hellish levels at the end of Rayman Origins, this design decision missed the mark. I suspect the team at Ubisoft recognized that this might be an issue, so they included some particularly tough daily & weekly challenge levels. Unfortunately, those can only do so much. Perhaps as a way to both include more content, and more challenge, Rayman Legends also included 40 levels from the Rayman Origins. This was great, as they made sure to include my favorite level type from Origins, in which you chase a treasure chest through a level as quickly as possible. I remember these being quite tough, so I liked their inclusion in the game. Still, nothing came close to matching the “Livid Boss” gauntlet from Rayman Origins, and I missed the natural sense of progression gradually increasingly difficulty provides. Here again, like with the heavy emphasis on collectables, the lower difficultly does the amazing controls a disservice.
 
Not as hard as it might look.
When looked at independently, Rayman Legends is a spectacular game that gets so much right. Its tight controls, gorgeous visuals, and dreamlike splendor are in a league of their own. When compared to its predecessor, however, some of the games faults become evident. Overall, new ideas seem slightly less successful in Legends than in Origins, but I applaud the work that went into the creation and execution of them. Still, Rayman Legends is a pure platforming experience that has playful energy and whimsy. It is a game that is fun to play casually or seriously, alone or with friends. All things considered, especially given the sheer amount of content in the game, Rayman Legends an easy game to recommend.

Rayman Legends

4/5

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