Friday, March 6, 2015

News & Views
2/27/15-3/6/15

Video game season is starting to hit its stride! With GDC this week, and PAX East this weekend, a lot of stuff is happening gaming world. The biggest news coming out of GDC is virtual reality, and Valve’s foray into this increasingly competitive space. The breadth of gaming seems to be ever expanding, as several game engines were announced to be going free! This week I’ve put together a bunch of little things, from highlights at GDC to some great articles about the pricing of new games, tales of old games, and cultural divides. Enjoy!

Spotlight
Claude Smith, Niche Gamer

Worth Reading
Laura Hudson, Slate

Samantha Blackmon, Samanthablackmon.net

Paul Tassi, Forbes

Kirk Hamilton, Kotaku

Colin Campbell, Polygon

And the rest!
Mitch Dyer, IGN
Written contemporarily with Spec Ops: The Line’s 2012 release, Dyer unpacks some of the thoughts and work that went into the game’s fantastic story. You can read my review of the game here.

Making Unreal engine free for any developer is huge news, and could change the gaming landscape. Unreal, Unity, and Source 2 all were announced to be free at GDC this year, and mark a promising chapter in game development.

Gavin Craig, Kill Screen
Craig gives a nice perspective into the era of video game mascots, and how that time has long since passed. Crash was my mascot of choice, and it’s sad to see him dead and gone.

Sal Romano, Gematsu
Telltale has been doing great work these past couple of years, so I am excited to see what some former devs can put together. From what I have seen so far, Oxenfree is worth keeping an eye out for.

Lauren Preston, Gamasutra
Preston concisely summarizes the major design lessons learned by Schafer and team when making Grim Fandango, as described in the remastered version’s developer commentary. You can see my review for Grim Fandango Remastered here.

Nicole Lee, Engadget
Virtual reality seems here to stay. We have some exciting times ahead as Valve (Vive), Sony (Project Morpheus) Microsoft (Hololens) and Oculus Rift all compete for the same market. With Valve being the first to announce a consumer product release window (end of 2015), the race is on to see who wins the VR war.

Danielle Riendeau, Polygon
Leigh Alexander and Laura Hudson are teaming up to helm Offworld, and I love that the site is emphasizing diverse game writing from two individuals with such a tremendous track record. I am very much looking forward to the March 9th launch.

Derek Sakamoto, Blizzard, GDC
There have been a lot of great talks at this year’s GDC. Sakamoto gives a fascinating look into UI design for Hearthstone, a game that relies so strongly on excellent user interface. Sakamoto instills some great design principles and presents limitations to every design choice.


And my rank for the February season of ranked play in Hearthstone! Not too bad considering I didn’t play for the last week and a half.

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