News & Views
11/21/15-11/27/15
Happy
belated Thanksgiving everyone! I’ll keep things brief here today—I’ve got lots
of holiday weekend relaxing still to do. So enjoy a hearty selection of great
gaming writing below and see you all here again soon!
And of
course you can check out the brand new episode of The Impact Factor podcast
that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods,
check out our SoundCloud. We’re on YouTube too!
Spotlight
Colin Campbell,
Polygon
Worth Reading
Keith
Stuart, Eurogamer
Maddy
Myers, The Mary Sue
Ed Smith,
Kill Screen
Alex Wawro,
Gamasutra
Bryce
Duzan, Paste
With Comments
Wesley
Yin-Poole, Eurogamer
This is something I’m constantly
struggling with in Fallout
4. The RPG experience has been simplified
in so many ways, yet the game still relies on an archaic encumbrance system. I
say without exaggeration it’s my least favorite part of the game.
Brendan
Sinclair, Gamesindustry.biz
Imposter syndrome is prominent in
biomedical science research. I’ve felt it often. This interview gave me a
fascinating insight into the same feeling in the video game industry. Like I
posited at the onset of this blog, research science and gaming have a lot in
common.
Javy
Gwaltney, Paste
From my limited time with the beta, Star Wars Battlefront was a beautiful but hollow experience. It
looks like that same feeling comes across in the final release, too. What’s
interesting about Gwaltney’s piece, though, is he interpretation of the shallow
nature of the game: how it facilitates Battlefront as the perfect licensed game. A nostalgia factory. It’s an interesting
take on an uncommon issue in the games space.
No comments:
Post a Comment