Friday, November 27, 2015

News & Views
11/21/15-11/27/15

Happy belated Thanksgiving everyone! I’ll keep things brief here today—I’ve got lots of holiday weekend relaxing still to do. So enjoy a hearty selection of great gaming writing below and see you all here again soon!

And of course you can check out the brand new episode of The Impact Factor podcast that was posted today! You can subscribe to the podcast on iTunes, or if you prefer other methods, check out our SoundCloud. We’re on YouTube too!

Spotlight
Colin Campbell, Polygon

Worth Reading
Keith Stuart, Eurogamer

Maddy Myers, The Mary Sue

Ed Smith, Kill Screen

Alex Wawro, Gamasutra

Bryce Duzan, Paste

With Comments
Wesley Yin-Poole, Eurogamer
This is something I’m constantly struggling with in Fallout 4. The RPG experience has been simplified in so many ways, yet the game still relies on an archaic encumbrance system. I say without exaggeration it’s my least favorite part of the game.

Brendan Sinclair, Gamesindustry.biz
Imposter syndrome is prominent in biomedical science research. I’ve felt it often. This interview gave me a fascinating insight into the same feeling in the video game industry. Like I posited at the onset of this blog, research science and gaming have a lot in common.

Javy Gwaltney, Paste
From my limited time with the beta, Star Wars Battlefront was a beautiful but hollow experience. It looks like that same feeling comes across in the final release, too. What’s interesting about Gwaltney’s piece, though, is he interpretation of the shallow nature of the game: how it facilitates Battlefront as the perfect licensed game. A nostalgia factory. It’s an interesting take on an uncommon issue in the games space.

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