News
& Views
8/1/15-8/7/15
Welcome back everyone! What a huge week we’ve had for video game news.
Gamescom 2015 brought with it lots of information about the future of Xbox,
announcements for a bunch of Blizzard games, new initiatives and more. If you
would like to hear me talk about the Gamescom news that made a biggest impact,
check out the brand new episode of The Impact Factor podcast that was posted
today! You can subscribe to the podcast on iTunes, or if
you prefer other methods, check out our SoundCloud. We’re
on YouTube too!
The week was also filled with some great articles from reactions to
editorials to analyses. As always, there is a lot of great stuff below. I found
pieces talking about Telltale’s magic, a father making a video game for his
son’s terminal cancer, ways to avoid cultural appropriation in games, and how
this week’s TIME cover about VR (and the subsequent story within) are just
awful. See you all here again soon!
Spotlight
Warren Spector,
Gamasutra
Worth
Reading
Filip
Wiltgren, Wiltgren.com
Edwin
Evans-Thirlwell, Eurogamer
Simon
Parkin, The New Yorker
Patrick
Miller, Gamasutra
Stephen
Beirne, Normally Rascal
With Comments
Jeff
Gerstmann, GiantBomb
Now this was a surprise story. TIME
debuted a VR cover story this week, with potentially one of the most bizarre
and terrible cover images I can imagine. It makes VR look silly. Like VR is for
“others,” that ill-defined subset of our population. The story within wasn’t
much better, referring to Palmer Lucky as “not your typical nerd” who is
“cheery and talks in normal sentences that are easy to understand.” Lucky
basically invented VR, he’s not just
a nerd TIME. Ugh.
Laura
Hudson, Offworld
In this great article, Hudson
explains how we have to think beyond just creating culturally and racially
diverse characters in games. Never Alone serves as
a perfect example of the power of collaboration.
Keith
Burgun, Gamasutra
Games are designed to trigger so
many different psychological responses in the player. Burgun writes here about
how games create addictive systems to keep players playing. Burgun also goes
onto argue that game addition destroys time, and how RPGs of late really
emphasize these addiction systems. Worth reading.
Jess Joho,
KillScreen
This week has been huge for DOTA2. The International 5 has been taking place all week, culminating in a
grand finals on Saturday during which the winning team will receive roughly $6.5
million dollars. TI5 is the largest DOTA event of all time, and fairly
substantially the largest eSport event ever. I’m not a huge MOBA fan, and even
less a fan of DOTA, but the event has just been fantastic. I know I’ll
keep tuning in.
Ben
Kuchera, Polygon
Kuchera writes an interesting piece
about appreciating games that exist in a certain time and place. His reflection
is prompted by the release of the Rare Collection, which
features classic Rare games like Blast Corps. I totally agree with the
sentiments here. I know I loved
Descent when I first played, but imagine some difficulty going back. It’s cool
that games can exist in such complex spaces.
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